SPTK (Simply Powerful Toolkit) creates an easy-to-use, compact and effective library of controls to extend the abilities of FLTK library. Most of the controls are database-bound.
If you place them on the CDialog-derived window they can load and save information from/to database. (See my SPDB library description for the ODBC classes). For more information about FLTK please open FLTK home page.
This is the list of the classes included into the library:
· CButtton class
Allows to create predefined buttons from internal images. Every image is created only once for all the buttons using it. I didn’t create too many of them but so far it was enough for most of my programs.
· CRadioButtons, CListView, CInput etc. classes
Created to build the data dialogs (see CDialog class below). While being placed on CDialog window, these controls may use it as a data source to load or save the information. It’s very useful when you have to edit some data in the database. All these controls (widgets) have a special method fieldName() to define the table field name the control (widget) should be associated with.
· CComboBox, CDBListView classes
Allow to fill their content from the database. It’s necessary to define an SQL text and a key field name, and then call the refreshData() method. The controls (widgets) of this kind also have a fieldName() method to work with CDialog’ database connection.
· CDialog class
Allows to edit data from the particular database table. If the data are coming only from one table it takes very few lines of code (see the example in distribution) to create this dialog. It will manage the load, insert or save data automatically.
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· All controls except for the CDialog class work as database-bound. All the internal images are created only once. This means that the buttons will have the same images. On the other hand, those images could be used as a sprite in the CDialog’s internal scene. If you place such sprite on the CDialog’s window, it will be able to load and save its contents from/to database.
· The controls (widgets) are created to be placed on CDialog-derived windows. For this reason the controls must be placed on a CDialog before it can be made visible. Also, they should be attached to an existing dialog using the SetDlgItem() method. In this way you can keep the dialog state after you close the control. This means that the users should not be able to accidently close the controls and the dialog.
· The CDialog class stands for ‘dialog control’. It encapsulates the internal functionality of creating and showing such dialog. The internal scene containing images, buttons, text boxes and comboboxes are named ‘dialog scene’. It’s very similar to the internal scene of an image window. The scene must be created within its internal and external methods. The internal methods contain the code that creates the controls and positions them on the dialog. External methods are called when the control state is changed.
· The controls created within the internal scene’s methods are not attached to it and can be easily moved or deleted. They are also saved as an image within the dialog scene. This image is a special sprite. It can be loaded and saved from/to database.
· Some controls are created internally within the methods, so they can be destroyed by the user while closing the dialog. If you try to close them, the dialog’s internal scene should be destroyed with the appropriate methods.
· All controls have a special fieldName() method. Its value is ‘@name’. Every control should be associated with it.
· The CDialog class may also be used within an internal method (scene) to create dialogs. It contains all the internal methods necessary to manage the dialog controls.
· The CDialog class internally owns the internal and external scene methods. You can also have its methods to create and show the dialogs.
· The CDialog class handles the internal scene, but it’s not the only one. It is transparent to the users and can work with others.
· All controls are always
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This is a very compact, versatile and easy to use toolkit based on the FLTK library. Its main benefit is to use all the controls inside a single dialog without having to link separately, and it can be turned into other applications (such as graphics editors) without problems.
For more information see SPTK Cracked Accounts homepage. It’s a very simple and fast library.
I am building the Tiano’s Graphics Programming book and as part of it, I am creating a Tiano’s Graphics Programming-CD that contains all the Tiano’s Graphics Programming examples. The book is available here:
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· Command/commandhandler classes
A command specifies a sequence of instructions (SQL, proc, C, Java etc.) which should be executed when a particular event occurs. Command handlers handle the command and correspond to the particular event. Standard commands are listed in CommandHandlerCollection file. For other commands the corresponding handler classes have to be created.
· DataSource classes
DataSourceCollection is a collection of dataSources classes. Each dataSource creates its own table in the database and defines the data format. To create the dataSouce class is necessary to define the SQL text, and the way to get data from the database. A dataSouce changes its contents after every insert/update/delete operation which reflects the current state of the data in database. Each dataSouce and corresponding dataSource file can be changed by creating a new version with the same filename as previous one, but with a different file extension. In the dataSource.cpp file you can see the implementation of the loadData() and loadDataFromFile() methods which use the standard ODBC API. The method loadDataFromFile() is executed when a user selects a.dat file to load the data from.
· Framework classes
The framework classes are the abstract classes containing the pure virtual methods. You only have to derive your class from them to create a new class inheriting its behaviour.
· EventHandler classes
EventHandlerCollection is a collection of EventHandler classes. Each EventHandler specifies what happens when certain event occurs. The list of EventHandlers may be changed by creating a new version with the same filename as previous one, but with a different file extension. In the framework.h file you can see the implementation of the On_Command() and On_DataEntry() virtual methods which are used by the framework to declare what happens when any command is executed and when data is loaded to the control (widget).
· Internal classes
There are a number of internal classes which are created by the framework classes. The classes are introduced to hide the implementation details which are necessary to create the controls (widgets) with the framework classes. But it makes them more complicated to understand and to use.
· Objects classes
These are classes that were created to simplify program development. For example many objects are derived from CObject class to simplify the use of objects in the program. In general objects should not be changed.
· Output classes
These classes were created to provide more features. For example CRadioButton may be made to
What’s New in the?
All controls are copied from FLTK and have their main difference is the database-bound nature. Additional information can be found in the source code file and under the readme file.Two 6-year-old girls killed in car crash
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